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Mineshaft Environment and Minecart Animation

The goal of this project was to create an early 1900's mineshaft environment and animate a mine cart to go through it, representing an animation scene that could be used in a game. Created modular sets and animated minecart in 3DS Max, textured using collected textures and Crazy Bump, exported and lit in Unity. Spark effect, crate, anvil, door, wood stand and pick axe assets at the end of animation were imported from the Unity Asset Store.

Minecart Animation

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